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Posts Tagged ‘Keep on the Shadowfell’

Thunderspire Labyrinth

June 9, 2010 Leave a comment

As our group transitioned from 3E to 4E, I also decided to change the way I keep session notes. In my surfing one day I stumbled upon an old idea – a newsletter. Finding at least one excellent campaign newsletter (thanks to Colmarr over at Giant in the Playground) I shamefully copied every good idea in it and came up with my own version.

After completing Shadowfell Keep we embarked on the second module in the 4E introductory series, Thunderspire Labyrinth. The newsletter from our first session is included in the download section (see that neat box.net widget in the sidebar at the right of the page). Pop on over there and download “Thunderspire Campaign Newsletter Vol 1!” Or see all files available for download and grab them from here.

Meet the 4E Tank

June 7, 2010 Leave a comment

Upon the release of 4E, my group began monthly sessions playing through the introductory modules. After way too much research, I elected to play a Dragonborn Defender named Gorn (insert Star Trek trivia quest here). Please meet Gorn…

As you wander the wastes, you spot a solitary figure on the horizon. The figure draws closer and you make out a lizard-like form with a massive hammer rested across one shoulder. As the dusty brown form gathers substance, you are struck by the battle scars – on his armor, on his maul, and deeply etched into every exposed patch of scaly hide. Examining his aging face and eyes, it strikes you that the scars go much deeper. Here is one who has seen the horrors of war, the murder of innocents, the betrayal of allies. Here is one who is beyond surprise, beyond celebration, beyond mourning, beyond expectation… and maybe beyond feeling at all. All you find in him is the grim determination to continue a fight for a cause that cannot be won. His purpose is singular – to fulfill an ancient duty to stand opposed to the onslaught of evil. He does so without passion and without hope of overcoming it.

You suspect that any allegiance with this one will be dangerous; for here is one who will stride into apocalypse without remorse. And no care that you walk beside him.

Gorn is battle-scarred and duty-bound – the epitome of the strong silent type. His overall demeanor is matter-of-fact and fatalistic. He is surrendered to his lot in this life and takes no joy in it. He is sworn to take out as much evil as he can before he joins the ranks of the fallen.

Gorn is an outcast from his home city of Fel Arkh, deep within the desert wastes of the Dead Lands. His most trusted companion is Delfin. Since first meeting the elven rogue as a caravan guard, Gorn has fought alongside Delfin long enough and effectively enough that they can often second-guess each others tactics – to deadly effect.

Favorite Quotes:
“Come to me, embrace death.”
“On this day, in this place at least, evil is deterred.”
“Come my friends, we stand a rocky coast before the evil storm. Let it crash around us!”
“Envy the dead. Better yet, those who have never been – never to have seen the evil of this world.”

Gorn, level 6
Dragonborn, Fighter
Build: Great Weapon Fighter
Fighter: Combat Superiority
Fighter Talents: Two-handed Weapon Talent
Dragon Breath Key Ability: Dragon Breath Strength
Dragon Breath Damage Type: Dragon Breath Acid
Background: Dragonborn – Dishonored, Occupation – Military, Geography – Desert (Bluff class skill)

FINAL ABILITY SCORES
Str 21, Con 18, Dex 14, Int 10, Wis 16, Cha 15.

STARTING ABILITY SCORES
Str 18, Con 17, Dex 14, Int 10, Wis 16, Cha 13.

AC: 21 Fort: 21 Reflex: 16 Will: 17
HP: 63 Surges: 13 Surge Value: 19

TRAINED SKILLS
Intimidate +12, Endurance +12, Athletics +13, Perception +11

UNTRAINED SKILLS
Acrobatics +5, Arcana +3, Bluff +5, Diplomacy +5, Dungeoneering +6, Heal +6, History +5, Insight +6, Nature +6, Religion +3, Stealth +5, Streetwise +5, Thievery +5

FEATS
Level 1: Weapon Focus (Hammer)
Level 2: Weapon Proficiency (Mordenkrad)
Level 4: Weapon Expertise (Hammer)
Level 6: Berserker’s Fury

POWERS
Fighter at-will 1: Reaping Strike
Fighter at-will 1: Brash Strike
Fighter encounter 1: Passing Attack
Fighter daily 1: Villain’s Menace
Fighter utility 2: Pass Forward
Fighter encounter 3: Sweeping Blow
Fighter daily 5: Cometfall Charge
Fighter utility 6: Battle Awareness

ITEMS
Adventurer’s Kit, Throwing hammer (4), Black Iron Scale Armor +1, Safewing Amulet +1, Inescapable Mordenkrad +2, Dwarven Greaves (heroic tier), Iron Armbands of Power (heroic tier)