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Posts Tagged ‘downloads’

Pyramid of Karavakos: Part Two

February 21, 2011 Leave a comment

Ah my good friends, it has been much, much too long!

With the holidays behind us, my D&D-loving brethren and I finally reconvened our search for Karavakos. As I mentioned before, we’re all digital now. This session, I upped the ante by bringing in a rooted Nook Color loaded with all manner of dice rollers, pdf readers and power card apps to supercharge my electronic gaming goodness. I rolled ’em all electronically and verily it was fast and it was good!

In this edition, Gorn and his four companions battle through waves of undead, seeking the mysterious Karavokos and, ultimately, a way home.

As always, all downloads are posted in the box.net widget in the sidebar to the right. Pop on over there and download “Pyramid of Karavakos Campaign Newsletter Vol 2!” Or see all files available for download and grab them from here.

Pyramid of Karavakos: Part One

November 7, 2010 Leave a comment

Having defeated Paldemar at the conclusion of Thunderspire Labyrinth, Gorn and four companions investigate an ancient pyramid and find themselves teleported to a land filled with undead. Come and get it!

As always, all downloads are posted in the box.net widget in the sidebar to the right. Pop on over there and download “Pyramid of Karavakos Campaign Newsletter Vol 1!” Or see all files available for download and grab them from here.

Magic the Gathering meets D&D!

October 10, 2010 Leave a comment

As you may have noticed the onslaught of new posts has slowed of late. Having caught up on most of my ongoing campaigns, I’ve decided to go with quality over quantity. That or I was just fresh out of new ideas. Or at least I was, until this little gem came along.

Since you’re at this site, you’re a fan of D&D. You’re probably even a fan of Magic the Gathering (or are at least familiar enough with it to respect the game play). I’d go as far as to say as you’ve come across times when you wanted to play either of these and just couldn’t find the other players you need to get your game on. Oh, you may have a tried a single-player game or two (flip books, anyone?) but found these to be just too linear and uninspired. What’s a geek to do?

Help is on the way in the form of Jack Darwid’s single deck solitaire games. I know of at least five games that Jack offers…

  • The Adventure of D
  • The Island of D
  • Island of D 2: The Shadow of Dawn
  • Dungeon of D
  • Galaxy of D

The primary (and sometimes only) component of all these games is a deck of custom cards. And did I mention that they are free? Just print the decks from Jack’s site and game on.

My experience is with Island of D2, so let me say a few words about it. The game play is astoundingly good, the card graphics are top-notch, and it is truly a challenge to win. Jack says that played properly, you win on average about 20% of the time. But to be honest, I’m not sure winning is what I find so enthralling about it. Each flip of a location card would fit right in as a standard D&D encounter. The layout even takes on the looks of a dungeon as the game progresses. Battles, wandering monsters, skill challenges, they’re all in there and each game plays like a campaign. Learning is fun, because each game you hone your skills and get a step closer to the end-game. The overall objective is to gather the tools to defeat the end-game baddie, the Bandit King within 8 game days (as measured by refreshing your hand).

What? Printing out and cutting a bunch of custom cards is just too much hassle, you say? Okay Nancy, I’ve got one more nugget for you. You can now play this masterpiece online as a Flash game (sorry, iPad users). The Flash version of Island of D2 by Hozo can be found on a Japanese site. Don’t be intimidated, you can swap the language over to English after you start the game.

Enjoy! And let me know if you come up with any effective strategies to taking down the Bandit King!

Thunderspire Labyrinth: Part Eight – Gone Digital!

September 20, 2010 Leave a comment

Well, we’ve finally done it. The grognards have gone digital. Digital D&D – or as I like to call it DD&D. With the wealth of computer knowledge we have in the group, I’m surprised it’s taken this long. So, inaddition to the usual session recap, I’d like to outline to you good readers how our DM pulled it off and what tools we used.

The Hardware: Two laptops, a big screen plasma TV, an HDMI cable and a wireless network

The Software: Fantasy Grounds II (the Ultimate edition) for use as the virtual table top, maps produced with Campaign Cartographer 3, a DDI subscription for access to the D&D Compendium for quick rules look-ups and of course the excellent Character Builder and finally at least one player using iPlay4E as his character sheet.

Other than that we figuratively and literally “rolled” as normal. I still rolled real dice to hit and do damage, I told him where to move my fighter (north two squares and then northwest one), I still kept tracking of the conditions I was under and those I applied.

The Best Part? Probably the maps. It was great to have very colorful and detailed maps projected on the big screen. Much better than the hand drawn fair we normal use.

The Worst? Set-up of all this electronic goodness is always a bit of a hassle. The Fantasy Grounds II beta client was a bit unreliable – BUT it is beta after all. The workaround was simply to project the image from the Fantasy Grounds II server on the DM laptop. The DM juggled windows on the laptop and big screen to keep all the senstive DM-only info off of the big screen. Other than that, I hated watching the dust gather on my dragonborn warrior mini. If we ever get the big screen horizontal on a table top, that problem will be solved – and it will be awesome.

In this final session, Gorn and his three remaining companions confront (and barely overcome) both Maldrick Scarmaker and Paldemar in the final battle. You read that right – four PCs, two bosses, one hairy battle.

As always, all downloads are posted in the box.net widget in the sidebar to the right. Pop on over there and download “Thunderspire Campaign Newsletter Vol 8!” Or see all files available for download and grab them from here.

Textures: Cut Stone

August 31, 2010 Leave a comment

Another photo from Italy. Actually, make that Dubrovnik, Crotia – just east of Italy on the coast. This shot of cut rock composed the windswept walls and turrets of Fort Bokar, standing high on the cliffs overlooking the Adriatic sea. True to the look and feel of the stonework, the walls of Fort Bokar surrounding Old Town Dubrovnik were erected in the 14th century. Just across the harbor, high atop a sheer cliff, stands Fort Lovrijenac erected in 1038. This shot is of the 14th century work and provides a classic example of well preserved and well maintained medieval stonework.

Feel free to download and use these textures as you see fit – just do me a favor and refer your friends here if you get the chance.

The full size image is available as Cut Stone.jpg from the box.net widget in the sidebar. Or see all files available for download and grab them from here.

Textures: Coarse Stonework

August 20, 2010 Leave a comment

In Italy, I came across a variety of fantastic examples of crude and more polished stonework. This particular shot of coarse rock and mortar stonework would work well for any less civilized people group. To be honest, I don’t know if orcs were ever portrayed as doing stonework, but if they did I would imagine it would look like this.

Feel free to download and use these textures as you see fit – just do me a favor and refer your friends here if you get the chance.

The full size image is available as Coarse Stonework.jpg from the box.net widget in the sidebar. Or see all files available for download and grab them from here.

Thunderspire Labyrinth: Part Seven

August 15, 2010 Leave a comment

In this seventh session, Gorn and his companions recover the final two symbols (a Mask and a Tome) that they need to access and defeat their ultimate foe. The Mask was deep within a fun-house chamber filled with mirrored columns and eyeless undead. Is it me or is every mirror in every dungeon put there with malevolent intent? The Tome is found within a chamber buried under a chill altar enshrouded by the mad whispers of an unseen foe. Symbols in hand, they unravel the locking runes, battle through the ensuing chaos and prepare for the final battle.

As always, all downloads are posted in the box.net widget in the sidebar to the right. Pop on over there and download “Thunderspire Campaign Newsletter Vol 7!” Or see all files available for download and grab them from here.