Tuning the 4E Wizard – Level 3
I played Bayne again in our 4E D&D session on Friday. It was a marathon session this week that went well past midnight. Good news! He made level 3 (by a long shot).
This week the DM had wised up to how painful it can be to cluster enemies together so I had to adjust tactics a bit. More often than not I had to start an encounter with Thunderwave to cluster the enemies. Recall that Thunderwave has a push effect that can be used to slide a foe or two beside a couple of their evil cohorts. Unfortunately it is a hit affect, so if you miss a baddie then he gets left out of the future fun. It takes some pretty creative positioning to get off these area effect spells without tagging a PC, especially given the close blast nature of Thunderwave - it kind of feels like positioning a knight in chess.
Once clustered, I would blow an Action Point and follow with the standard Scorching Burst (if there was a follow-up chance of capitalizing on Bayne’s specialty of imposing cold vulnerability – see earlier posts on this topic) or jump the gun and lay down Icy Terrain to knock prone the previously pushed targets (if Bayne’s allies needed a bit of breathing room). And they did.
So what to do at this next level? At level 3 some great powers come into play. I had to make a difficult choice between Fire Shroud (an AoE DoT), Icy Rays (Chill Strike on steroids, as it targets two foes), and Color Spray (a crowd control spell attacking Will, and one of the few Will targeting spells). Recall that with the Tome of Readiness, I can grab two of the three but I’ll need to drop the level one encounter already loaded in there – which is exactly what I did. Goodbye Chill Strike, hello Icy Rays and Fire Shroud. I went with Fire Shroud purely for thematic reasons – I’ll retrain if it doesn’t work out. I kept the level one power, Icy Terrain for it’s great crowd control.
I regret leaving behind Color Spray, but what’s a caster to do? I’m still liking the variety and spell flexibility of this guy – Tome of Readiness rocks!

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