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	<title>Kataklyzm&#039;s Dungeons &#38; Dragons</title>
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	<description>... the Edge of D&#38;D Apocalypse for Player Characters (PCs), Dungeon Masters (DMs) and Role Playing Game (RPG) Enthusiasts</description>
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		<title>Kataklyzm&#039;s Dungeons &#38; Dragons</title>
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		<title>Pyramid of Karavakos: Part Two</title>
		<link>http://kataklyzm.wordpress.com/2011/02/21/pyramid-of-karavakos-part-two/</link>
		<comments>http://kataklyzm.wordpress.com/2011/02/21/pyramid-of-karavakos-part-two/#comments</comments>
		<pubDate>Tue, 22 Feb 2011 01:39:06 +0000</pubDate>
		<dc:creator>Kataklyzm</dc:creator>
				<category><![CDATA[D&D]]></category>
		<category><![CDATA[4E]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Pyramid of Karavakos]]></category>

		<guid isPermaLink="false">http://kataklyzm.wordpress.com/?p=571</guid>
		<description><![CDATA[Ah my good friends, it has been much, much too long! With the holidays behind us, my D&#38;D-loving brethren and I finally reconvened our search for Karavakos. As I mentioned before, we&#8217;re all digital now. This session, I upped the ante by bringing in a rooted Nook Color loaded with all manner of dice rollers, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kataklyzm.wordpress.com&amp;blog=12734498&amp;post=571&amp;subd=kataklyzm&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Ah my good friends, it has been much, much too long!</p>
<p>With the holidays behind us, my D&amp;D-loving brethren and I finally reconvened our search for Karavakos. As I mentioned before, we&#8217;re all digital now. This session, I upped the ante by bringing in a rooted Nook Color loaded with all manner of dice rollers, pdf readers and power card apps to supercharge my electronic gaming goodness. I rolled &#8216;em all electronically and verily it was fast and it was good!</p>
<p>In this edition, Gorn and his four companions battle through waves of undead, seeking the mysterious Karavokos and, ultimately, a way home.</p>
<p>As always, all downloads are posted in the box.net widget in the        sidebar  to the right. Pop on over there and download “Pyramid of  Karavakos Campaign  Newsletter Vol 2!” Or see all files available for  download  and      grab them from <a href="http://www.box.net/shared/g5j3bf61uo">here</a>.</p>
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		<title>Pyramid of Karavakos: Part One</title>
		<link>http://kataklyzm.wordpress.com/2010/11/07/pyramid-of-karvakos-part-one/</link>
		<comments>http://kataklyzm.wordpress.com/2010/11/07/pyramid-of-karvakos-part-one/#comments</comments>
		<pubDate>Sun, 07 Nov 2010 23:27:57 +0000</pubDate>
		<dc:creator>Kataklyzm</dc:creator>
				<category><![CDATA[D&D]]></category>
		<category><![CDATA[4E]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Pyramid of Karavakos]]></category>
		<category><![CDATA[Thunderspire Labyrinth]]></category>

		<guid isPermaLink="false">http://kataklyzm.wordpress.com/?p=568</guid>
		<description><![CDATA[Having defeated Paldemar at the conclusion of Thunderspire Labyrinth, Gorn and four companions investigate an ancient pyramid and find themselves teleported to a land filled with undead. Come and get it! As always, all downloads are posted in the box.net widget in the sidebar to the right. Pop on over there and download “Pyramid of [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kataklyzm.wordpress.com&amp;blog=12734498&amp;post=568&amp;subd=kataklyzm&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Having defeated Paldemar at the conclusion of Thunderspire Labyrinth, Gorn and four companions  investigate an ancient pyramid and find themselves teleported to a land filled with undead. Come and get it!</p>
<p>As always, all downloads are posted in the box.net widget in the       sidebar  to the right. Pop on over there and download “Pyramid of Karavakos Campaign  Newsletter Vol 1!” Or see all files available for download  and      grab them from <a href="http://www.box.net/shared/g5j3bf61uo">here</a>.</p>
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		<title>The Welcome Wench: In Search of Elsie</title>
		<link>http://kataklyzm.wordpress.com/2010/10/21/the-welcome-wench-in-search-of-elsie/</link>
		<comments>http://kataklyzm.wordpress.com/2010/10/21/the-welcome-wench-in-search-of-elsie/#comments</comments>
		<pubDate>Fri, 22 Oct 2010 04:22:24 +0000</pubDate>
		<dc:creator>Kataklyzm</dc:creator>
				<category><![CDATA[D&D]]></category>
		<category><![CDATA[4E]]></category>
		<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[The Welcome Wench]]></category>

		<guid isPermaLink="false">http://kataklyzm.wordpress.com/?p=561</guid>
		<description><![CDATA[Believe it or not, I&#8217;m involved in about four ongoing D&#38;D 4E games of various regularity &#8211; two of these are online affairs. Part of the long-term purpose of this blog is to help me keep track of progress for each of those. The game detailed below was run using MapTools and Ventrilo over the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kataklyzm.wordpress.com&amp;blog=12734498&amp;post=561&amp;subd=kataklyzm&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Believe it or not, I&#8217;m involved in about four ongoing D&amp;D 4E games of various regularity &#8211; two of these are online affairs. Part of the long-term purpose of this blog is to help me keep track of progress for each of those. The game detailed below was run using MapTools and Ventrilo over the internet with my normal gaming group.</p>
<p><strong>Dungeon Master:</strong></p>
<ul>
<li>Mike</li>
</ul>
<p><strong>Our Heroes:</strong></p>
<ul>
<li>Falon (Catt&#8217;s elf rogue)</li>
<li>Sammuael (Gary&#8217;s dwarf cleric)</li>
<li>Zarak (Tony&#8217;s human fighter)</li>
<li>(Robby&#8217;s paladin character missing this session)</li>
</ul>
<p><strong>Game Summary:</strong></p>
<p>Having made quick work of a few rats in the cellar of the Inn of the Welcome Wench, our heroes enjoyed the good graces of the inn keeper and had a restful evening and hearty breakfast. The next morning they found that Elsie, the Bernarde family&#8217;s cow, had gone missing. Knowing Elsie was an important resource to the Inn of the Welcome Wench and cherished by barmaid Betty, they decided to investigate.</p>
<p>For the Bernarde family, Elsie provided milk and secondary income. Though the town had several farms with several other milk cows, the Bernarde family happened to know Robby&#8217;s character was an adventurer and sent to him for assistance.</p>
<p>The merry band soon found the area around the cow&#8217;s pen in disarray. Nearby they discovered the collapsed tunnel of a large burrowing creature. The team made a series of skill checks to trace the trail of the creature and found a large trench with sloping dirt walls some 60&#8242; deep. Skittering down the sloping walls, they ambushed a large insectoid creature (Ankheg). As they bloodied the creature, 4 smaller ankhegs emerged from a nearby nest and joined the fight. Through grappling, acid spit, claws and mandibles our heroes fought until they brought the insects down.</p>
<p>As expected, they found the slain cow. But surprising wealth was also at hand. A hapless Halfling adventurer who had been slain by the beasties was found near the nest. Along with the remains, our heroes found a Bag of Holding, an Onyx Dog and 39 gp.</p>
<p>Loot was divided as follows&#8230;</p>
<p>Sammuael &#8211; 13 gp, Onyx Dog<br />
Falon &#8211; 13 gp, Bag of Holding<br />
Zarak &#8211; 13 gp, an Ankheg head as a trophy, and some prime rib from the cow</p>
<p>Total exp earned to date &#8211; 428 xp</p>
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		<title>Magic the Gathering meets D&amp;D!</title>
		<link>http://kataklyzm.wordpress.com/2010/10/10/magic-the-gathering-meets-dd/</link>
		<comments>http://kataklyzm.wordpress.com/2010/10/10/magic-the-gathering-meets-dd/#comments</comments>
		<pubDate>Mon, 11 Oct 2010 00:06:22 +0000</pubDate>
		<dc:creator>Kataklyzm</dc:creator>
				<category><![CDATA[D&D]]></category>
		<category><![CDATA[D&D Alternatives]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://kataklyzm.wordpress.com/?p=550</guid>
		<description><![CDATA[As you may have noticed the onslaught of new posts has slowed of late. Having caught up on most of my ongoing campaigns, I&#8217;ve decided to go with quality over quantity. That or I was just fresh out of new ideas. Or at least I was, until this little gem came along. Since you&#8217;re at [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kataklyzm.wordpress.com&amp;blog=12734498&amp;post=550&amp;subd=kataklyzm&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://kataklyzm.files.wordpress.com/2010/10/pic389695_md1.jpg"><img class="alignright size-medium wp-image-553" title="pic389695_md" src="http://kataklyzm.files.wordpress.com/2010/10/pic389695_md1.jpg?w=300&#038;h=214" alt="" width="300" height="214" /></a>As you may have noticed the onslaught of new posts has slowed of late. Having caught up on most of my ongoing campaigns, I&#8217;ve decided to go with quality over quantity. That or I was just fresh out of new ideas. Or at least I was, until this little gem came along.</p>
<p>Since you&#8217;re at this site, you&#8217;re a fan of D&amp;D. You&#8217;re probably even a fan of Magic the Gathering (or are at least familiar enough with it to respect the game play). I&#8217;d go as far as to say as you&#8217;ve come across times when you wanted to play either of these and just couldn&#8217;t find the other players you need to get your game on. Oh, you may have a tried a single-player game or two (flip books, anyone?) but found these to be just too linear and uninspired. What&#8217;s a geek to do?</p>
<p>Help is on the way in the form of <a href="http://www.hullahop.biz/jackd.html">Jack Darwid&#8217;s</a> single deck solitaire games. I know of at least five games that Jack offers&#8230;</p>
<ul>
<li>The Adventure of D</li>
<li>The Island of D</li>
<li>Island of D 2: The Shadow of Dawn</li>
<li>Dungeon of D</li>
<li>Galaxy of D</li>
</ul>
<p>The primary (and sometimes only) component of all these games is a deck of custom cards. And did I mention that they are <strong>free</strong>? Just print the decks from Jack&#8217;s site and game on.</p>
<p><a href="http://kataklyzm.files.wordpress.com/2010/10/pic384353_md.jpg"><img class="size-medium wp-image-554 alignleft" title="pic384353_md" src="http://kataklyzm.files.wordpress.com/2010/10/pic384353_md.jpg?w=219&#038;h=300" alt="" width="219" height="300" /></a>My experience is with Island of D2, so let me say a few words about it. The game play is astoundingly good, the card graphics are top-notch, and  it is truly a challenge to win. Jack says that played properly, you win  on average about 20% of the time. But to  be honest, I&#8217;m not sure winning is what I find so enthralling about it.  Each flip of a location card would fit right in as a standard D&amp;D  encounter. The layout even takes on the looks of a dungeon as the game progresses.  Battles, wandering monsters, skill challenges, they&#8217;re all in there and  each game plays like a campaign. Learning is fun, because each  game you hone your skills and get a step closer to the end-game. The overall objective is to gather the  tools to defeat the end-game baddie, the Bandit King within 8 game days (as measured by refreshing your hand).</p>
<p>What? Printing out and cutting a bunch of custom cards is just too much hassle, you say? Okay Nancy, I&#8217;ve got one more nugget for you. <strong>You can now play this masterpiece online as a Flash game</strong> (sorry, iPad users). The Flash version of <a href="http://hozo.hp.infoseek.co.jp/iod2.html">Island of D2</a> by Hozo can be found on a Japanese site. Don&#8217;t be intimidated, you can swap the language over to English after you start the game.</p>
<p>Enjoy! And let me know if you come up with any effective strategies to taking down the Bandit King!</p>
<p><a href="http://kataklyzm.files.wordpress.com/2010/10/pic384352_md1.jpg"><img class="aligncenter size-full wp-image-557" title="pic384352_md" src="http://kataklyzm.files.wordpress.com/2010/10/pic384352_md1.jpg?w=600" alt=""   /></a></p>
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		<title>Thunderspire Labyrinth: Part Eight &#8211; Gone Digital!</title>
		<link>http://kataklyzm.wordpress.com/2010/09/20/thunderspire-labyrinth-part-eight-gone-digital/</link>
		<comments>http://kataklyzm.wordpress.com/2010/09/20/thunderspire-labyrinth-part-eight-gone-digital/#comments</comments>
		<pubDate>Tue, 21 Sep 2010 00:51:43 +0000</pubDate>
		<dc:creator>Kataklyzm</dc:creator>
				<category><![CDATA[D&D]]></category>
		<category><![CDATA[4E]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Thunderspire Labyrinth]]></category>

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		<description><![CDATA[Well, we&#8217;ve finally done it. The grognards have gone digital. Digital D&#38;D &#8211; or as I like to call it DD&#38;D. With the wealth of computer knowledge we have in the group, I&#8217;m surprised it&#8217;s taken this long. So, inaddition to the usual session recap, I&#8217;d like to outline to you good readers how our [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kataklyzm.wordpress.com&amp;blog=12734498&amp;post=546&amp;subd=kataklyzm&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://kataklyzm.files.wordpress.com/2010/06/h2_thunderspire_labyrinth_cover.jpg"><img class="alignright size-full wp-image-378" title="H2_Thunderspire_Labyrinth_cover" src="http://kataklyzm.files.wordpress.com/2010/06/h2_thunderspire_labyrinth_cover.jpg?w=600" alt=""   /></a>Well, we&#8217;ve finally done it. The grognards have gone digital. Digital D&amp;D &#8211; or as I like to call it DD&amp;D. With the wealth of computer knowledge we have in the group, I&#8217;m surprised it&#8217;s taken this long. So, inaddition to the usual session recap, I&#8217;d like to outline to you good readers how our DM pulled it off and what tools we used.</p>
<p>The Hardware: Two laptops, a big screen plasma TV, an HDMI cable and a wireless network</p>
<p>The Software: <a href="http://www.fantasygrounds.com/">Fantasy Grounds II</a> (the Ultimate edition) for use as the virtual table top, maps produced with <a href="http://www.profantasy.com/products/cc3.asp">Campaign Cartographer 3</a>, a DDI subscription for access to the <a href="http://www.wizards.com/dnd/Tool.aspx?x=dnd/4new/tool/compendium">D&amp;D Compendium</a> for quick rules look-ups and of course the excellent <a href="http://www.wizards.com/dnd/Tool.aspx?x=dnd/4new/tool/characterbuilder">Character Builder</a> and finally at least one player using <a href="http://iplay4e.appspot.com/characters">iPlay4E</a> as his character sheet.</p>
<p>Other than that we figuratively and literally &#8220;rolled&#8221; as normal. I still rolled real dice to hit and do damage, I told him where to move my fighter (north two squares and then northwest one), I still kept tracking of the conditions I was under and those I applied.</p>
<p>The Best Part? Probably the maps. It was great to have very colorful and detailed maps projected on the big screen. Much better than the hand drawn fair we normal use.</p>
<p>The Worst? Set-up of all this electronic goodness is always a bit of a hassle. The Fantasy Grounds II beta client was a bit unreliable &#8211; BUT it is beta after all. The workaround was simply to project the image from the Fantasy Grounds II server on the DM laptop. The DM juggled windows on the laptop and big screen to keep all the senstive DM-only info off of the big screen. Other than that, I hated watching the dust gather on my dragonborn warrior mini. If we ever get the big screen horizontal on a table top, that problem will be solved &#8211; and it will be awesome.</p>
<p>In this final session, Gorn and his three remaining companions confront (and barely overcome) both Maldrick Scarmaker and Paldemar in the final battle. You read that right &#8211; four PCs, two bosses, one hairy battle.</p>
<p>As always, all downloads are posted in the box.net widget in the      sidebar  to the right. Pop on over there and download “Thunderspire      Campaign  Newsletter Vol 8!” Or see all files available for download and      grab them from <a href="http://www.box.net/shared/g5j3bf61uo">here</a>.</p>
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		<title>House Rules: Terrain Powers!</title>
		<link>http://kataklyzm.wordpress.com/2010/09/11/house-rules-terrain-powers/</link>
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		<pubDate>Sat, 11 Sep 2010 21:36:15 +0000</pubDate>
		<dc:creator>Kataklyzm</dc:creator>
				<category><![CDATA[D&D]]></category>
		<category><![CDATA[3E]]></category>
		<category><![CDATA[4E]]></category>
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		<description><![CDATA[The Dungeon Master’s Guide II introduces Terrain Powers (page 62-63) to formalize what DMs have been improvising for years. It provides a standard template for using terrain for tactical advantage. The problem? No one uses them since to do so you typically have to sacrifice an attack &#8211; and that is just too expensive a [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kataklyzm.wordpress.com&amp;blog=12734498&amp;post=537&amp;subd=kataklyzm&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://kataklyzm.files.wordpress.com/2010/09/candelieroilrubbedbronze1.jpg"><img class="alignright size-full wp-image-541" title="candelieroilrubbedbronze" src="http://kataklyzm.files.wordpress.com/2010/09/candelieroilrubbedbronze1.jpg?w=600" alt=""   /></a>The Dungeon Master’s Guide II introduces Terrain Powers (page 62-63) to formalize what DMs have been improvising for years. It provides a standard template for using terrain for tactical advantage. The problem? No one uses them since to do so you typically have to sacrifice an attack &#8211; and that is just too expensive a consideration for most players.</p>
<p>Over at Sly Flourish and Penny Arcade, a house rule has been proposed to increase the characters&#8217; tactical use of terrain during combat. The proposal?<strong> Make it a minor action to activate terrain effects or to make active skill checks. </strong>Now characters can flip over a table, topple a statue, or swing on a chandelier and still have a standard action to launch an attack. I like it! Let&#8217;s look at a few examples&#8230;</p>
<p><strong>Terrain Power &#8211; Distract Foe:</strong><br />
Set-up: The fighter, Gorn, is somberly drinking ale when a rowdy brawl breaks out. He begins his turn next to a flagon (which has a terrain power of Distract Foe).<br />
Minor: Gorn throws his flagon at the nearest assailant, activating the Distraction terrain power. If he makes a successful ranged attack roll, he negates that foe&#8217;s possibility of performing an attack of opportunity this round. Note that this minor attack only applies a condition and does no damage.<br />
Move: Gorn then freely moves past the distracted foe to engage the brawler just beyond him.<br />
Standard: Gorn finishes his turn by punching the brawler square in the face.<strong></strong></p>
<p><strong>Terrain Power &#8211; Improvised Cover:</strong><br />
Set-up: Across the room, the wizard Bayne is sitting at a table sipping ale. He notes the outbreak and decides a little melee cover is in order.<br />
Move: Bayne stands up.<br />
Minor: Bayne flips the table on its side, giving him cover from the escalating brawl.<br />
Standard: Kneeling behind the table, Bayne peeks over the edge to fire off a Magic Missile at Gorn&#8217;s distracted foe.<strong></strong></p>
<p><strong>Terrain Power &#8211; Unmolested Movement:</strong><br />
Set-up: From the loft upstairs, the rogue Falon needs to make a fast break across the room to line up his backstab &#8211; and notices the iron chandelier (terrain power of unmolested movement).<br />
Move: Falon jumps from the banister to the chandlier 10&#8242; away.<br />
Minor: Falon makes an acrobatics check to grab and swing on the chandelier. If successful, he&#8217;ll complete the swing and drop behind his foe while immune to all attacks of opportunity.<br />
Standard: Falon, though unarmed, executes a vicious kidney punch to his flanked foe.<br />
As always, remember that whatever is good for the players is good for the DM. After explaining the house rule, introduce them to it first hand!Kick that flaming brazier over at their feet and let the good times roll!</p>
<p>For more info&#8230;</p>
<p><a href="http://slyflourish.com/on-environmental-powers/">http://slyflourish.com/on-environmental-powers/</a><br />
<a href="http://slyflourish.com/harrowing-halls-terrain-effects/">http://slyflourish.com/harrowing-halls-terrain-effects/</a><br />
<a href="http://www.penny-arcade.com/2010/6/23/">http://www.penny-arcade.com/2010/6/23/</a><br />
<a href="http://www.enworld.org/forum/general-rpg-discussion/278976-interesting-house-rule-gabe-pennyarcade.html">http://www.enworld.org/forum/general-rpg-discussion/278976-interesting-house-rule-gabe-pennyarcade.html</a><br />
<a href="http://www.gamecrafters.net/archives/654">http://www.gamecrafters.net/archives/654</a></p>
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		<title>Core 4E Rules All in One Place &#8211; with Errata!</title>
		<link>http://kataklyzm.wordpress.com/2010/09/06/core-4e-rules-all-in-one-place-with-errata/</link>
		<comments>http://kataklyzm.wordpress.com/2010/09/06/core-4e-rules-all-in-one-place-with-errata/#comments</comments>
		<pubDate>Mon, 06 Sep 2010 21:50:45 +0000</pubDate>
		<dc:creator>Kataklyzm</dc:creator>
				<category><![CDATA[D&D]]></category>
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		<guid isPermaLink="false">http://kataklyzm.wordpress.com/?p=521</guid>
		<description><![CDATA[With a flurry of new D&#38;D introductory and &#8220;essential&#8221; products being offered, related product confusion is at an all time high. Quickly, let&#8217;s review the bidding&#8230; Dungeons &#38; Dragons Fantasy Roleplaying Game: An Essential D&#38;D Starter Dungeon Master&#8217;s Kit: An Essential Dungeons &#38; Dragons Kit Monster Vault: An Essential Dungeons &#38; Dragons Kit Heck, there&#8217;s [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kataklyzm.wordpress.com&amp;blog=12734498&amp;post=521&amp;subd=kataklyzm&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://kataklyzm.files.wordpress.com/2010/09/4e-rules-compendium1.jpg"><img class="alignright size-full wp-image-527" title="4E Rules Compendium" src="http://kataklyzm.files.wordpress.com/2010/09/4e-rules-compendium1.jpg?w=600" alt=""   /></a>With a flurry of new D&amp;D introductory and &#8220;essential&#8221; products being offered, related product confusion is at an all time high. Quickly, let&#8217;s review the bidding&#8230;</p>
<ul>
<li><a href="http://www.amazon.com/Dungeons-Dragons-Fantasy-Roleplaying-Game/dp/0786956291/ref=pd_bxgy_b_img_c">Dungeons &amp; Dragons Fantasy Roleplaying Game: An Essential D&amp;D Starter</a></li>
<li><a href="http://www.amazon.com/Dungeon-Masters-Kit-Essential-Dungeons/dp/0786956305/ref=pd_sim_b_3">Dungeon Master&#8217;s Kit: An Essential Dungeons &amp; Dragons Kit</a></li>
<li><a href="http://www.amazon.com/Monster-Vault-Essential-Dungeons-Dragons/dp/0786956313/ref=pd_sim_b_4">Monster Vault: An Essential Dungeons &amp; Dragons Kit</a></li>
</ul>
<p>Heck, there&#8217;s even the oxymoron of an essential supplement&#8230;</p>
<ul>
<li><a href="http://www.amazon.com/Heroes-Fallen-Lands-Essential-Supplement/dp/0786956208/ref=pd_sim_b_2">Heroes of the Fallen Lands: An Essential Dungeons &amp; Dragons Supplement</a></li>
</ul>
<p>All this and even a couple of ready to play boxed sets with minis, in the vein of Fantasy Flight Games awesome Descent game&#8230;</p>
<ul>
<li><a href="http://www.amazon.com/Dungeons-Dragons-Castle-Ravenloft-Board/dp/0786955570/ref=pd_sim_b_1">Dungeons &amp; Dragons: Castle Ravenloft Board Game</a></li>
<li><a href="http://www.amazon.com/Wrath-Ashardalon-Boardgame-Peter-Lee/dp/0786955708/ref=pd_sim_b_11">Wrath of Ashardalon: A D&amp;D Boardgame</a></li>
</ul>
<p>But in this deluge of mostly optional fare, there is one upcoming product that I want to make sure you 4E veterans don&#8217;t overlook. It is the <strong><a href="http://www.amazon.com/Rules-Compendium-Essential-Dungeons-Dragons/dp/0786956216/ref=sr_1_11?s=books&amp;ie=UTF8&amp;qid=1283714426&amp;sr=1-11">Rules Compendium: An Essential Dungeons &amp; Dragons Compendium</a>. </strong>This 320-page paperback purposes to compile all 4E rules and play reference material with the latest errata. Genius in its simplicity and with a very approachable price point of $13, I&#8217;d go as far as to say it should be on your short list of planned purchases. If it is indeed all that it promises, this is all we&#8217;ll need for on the fly rules clarification during games &#8211; and will save us the hernia-inducing effort of lugging all those DMGs and PHBs around. You can get more information on it over at the <a href="http://www.wizards.com/dnd/Article.aspx?x=dnd/dramp/20100813">Wizards</a> site. This title will be released on September 21, 2010.</p>
<p>Rules Compendium: An Essential Dungeons &amp; Dragons Compendium (4th Edition D&amp;D)</p>
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		<title>How We Roll: Critical Hits &amp; Misses &#8211; Redux</title>
		<link>http://kataklyzm.wordpress.com/2010/09/04/how-we-roll-critical-hits-misses-redux/</link>
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		<pubDate>Sat, 04 Sep 2010 15:07:05 +0000</pubDate>
		<dc:creator>Kataklyzm</dc:creator>
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		<description><![CDATA[In an earlier post this week, I discussed the use of Critical Hits and Fumbles and how some excellent GameMastery products can improve your narrative style as a DM. Ed Grabianowski over at Robot Viking has an excellent house rule to tailor the use of the GameMastery Critical Hit Deck and Critical Fumble Deck for [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kataklyzm.wordpress.com&amp;blog=12734498&amp;post=510&amp;subd=kataklyzm&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>In an <a href="http://kataklyzm.wordpress.com/2010/08/29/how-we-roll-critical-hits-misses/">earlier post</a> this week, I discussed the use of Critical Hits and Fumbles and how some excellent GameMastery products can improve your narrative style as a DM. Ed Grabianowski over at <a href="http://www.robotviking.com/">Robot Viking</a> has an <a href="http://www.robotviking.com/2010/07/06/5-of-the-best-house-rules-for-your-rpg/">excellent house rule</a> to tailor the use of the GameMastery <a href="http://paizo.com/store/paizo/gameMastery/itemPacks/v5748btpy872f&amp;source=search">Critical Hit Deck</a> and <a href="http://paizo.com/cgi-bin/WebObjects/Store.woa/wa/browse?source=top&amp;path=store%2Fpaizo%2FgameMastery%2FitemPacks%2Fv5748btpy89mn">Critical Fumble Deck</a> for 4E.</p>
<p>&#8220;The cards as written don’t really  fit 4E critical mechanics, but we didn’t want to abandon them, since  they’re cool and fun. We simply continued using them, making judgment  calls each time a card was drawn. After more than a year of using them,  all those judgment calls have added up to a loosely defined set of  rules. First I’ll list what the card says, followed by what we house  rule it to mean:</p>
<ul>
<li>Double Damage; Deal normal 4E critical damage (ie. maximum plus magic weapon bonus).</li>
<li>Triple Damage; Deal normal 4E crit damage plus an additional roll of  your normal damage for that attack. Example, if you hit with a 2W  attack using a weapon that does 1d8 damage, a Triple Damage crit would  deal 2d8 +16 damage.</li>
<li>Bleed; 1d6 ongoing damage, save ends.</li>
<li>Ability reduction or bleed; Weakened, save ends.</li>
<li>Other status effects; We still rule these case by case. Some of the  3.5 statuses match 4E ones well, other times we have to stretch things a  bit.&#8221;</li>
</ul>
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		<title>Random Encounters: A Treasure to Ignore</title>
		<link>http://kataklyzm.wordpress.com/2010/09/03/random-encounters-a-treasure-to-ignore/</link>
		<comments>http://kataklyzm.wordpress.com/2010/09/03/random-encounters-a-treasure-to-ignore/#comments</comments>
		<pubDate>Sat, 04 Sep 2010 01:31:51 +0000</pubDate>
		<dc:creator>Kataklyzm</dc:creator>
				<category><![CDATA[D&D]]></category>
		<category><![CDATA[3E]]></category>
		<category><![CDATA[4E]]></category>
		<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Random Encounters]]></category>

		<guid isPermaLink="false">http://kataklyzm.wordpress.com/?p=501</guid>
		<description><![CDATA[The players come across a chest sitting undefended in a corridor. Always hungry for treasure, they quickly glance over the flimsy chest only to find that other than being tenuously guarded with a rusty lock it is otherwise unremarkable. But there is something devious here &#8211; the chest is really a very simple alarm that [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kataklyzm.wordpress.com&amp;blog=12734498&amp;post=501&amp;subd=kataklyzm&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://kataklyzm.files.wordpress.com/2010/09/tchestfrontweb.jpg"><img class="alignleft size-medium wp-image-502" title="TChestfrontweb" src="http://kataklyzm.files.wordpress.com/2010/09/tchestfrontweb.jpg?w=168&#038;h=150" alt="" width="168" height="150" /></a>The players come across a chest sitting undefended in a corridor. Always hungry for treasure, they quickly glance over the flimsy chest only to find that other than being tenuously guarded with a rusty lock it is otherwise unremarkable.</p>
<p>But there is something devious here &#8211; the chest is really a very simple alarm that alerts denizens deeper in the dungeon to intruders. How? The chest has no bottom &#8211; it is simply an overturned wooden box perched over a privy sized hole in the floor. Suspended within the box and above the hole is a clay pot with a stone inside. Perpetual light is cast on the stone, but the clay pot masks this fact. If the players are unsuccessful in a series of skill checks, the chest simply collapses dropping the clay pot into the lower levels to shatter and shed light there as an alarm.</p>
<p>So how do they defeat this alarm?</p>
<ul>
<li>Do nothing. Ignoring the chest is an easy way to keep the baddies from knowing you&#8217;re coming. Yeah, but we know that ain&#8217;t gonna happen.</li>
<li>Unlocking the chest is actually the trigger for it to collapse. So a successful unlock attempt or bashing it is an automatic failure.</li>
<li>Perception Check: A perceptive character may discern the following.
<ul>
<li>The lock on the chest is all but useless. It would take little to no effort to open or break it.</li>
<li>The chest appears to be too flimsy to protect anything inside.</li>
<li>The top of the chest is actually nailed to the sides.</li>
<li>The chest appears to have no bottom.</li>
</ul>
</li>
<li>Thievery: By carefully supporting and rigging the sides and top (NOT unlocking and opening it), it can be defeated while in position above the hole. Describe this as slipping something underneath the entact chest to cover the hole  (and the party gains a handy continual light source).</li>
<li>Arcana/Detect Magic: Senses the faint aura of magic from the lighted stone within the chest.</li>
<li>Acrobatics: Carefully lifting the chest and moving it from over the hole, defeats the alarm.</li>
<li>Insight/History: Discerns the true nature of the chest after it has been triggered or disarmed.</li>
</ul>
<p>By the way, if you like the look of that treasure chest you can purchase one of your own! Stop over at <a href="http://www.em4miniatures.com">eM-4 miniatures</a> and pick one up!</p>
<p><a href="http://www.em4miniatures.com/acatalog/TRINKET_BOXES.html">http://www.em4miniatures.com/acatalog/TRINKET_BOXES.html</a></p>
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		<title>Textures: Cut Stone</title>
		<link>http://kataklyzm.wordpress.com/2010/08/31/textures-cut-stone/</link>
		<comments>http://kataklyzm.wordpress.com/2010/08/31/textures-cut-stone/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 01:11:19 +0000</pubDate>
		<dc:creator>Kataklyzm</dc:creator>
				<category><![CDATA[D&D]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Textures]]></category>

		<guid isPermaLink="false">http://kataklyzm.wordpress.com/?p=494</guid>
		<description><![CDATA[Another photo from Italy. Actually, make that Dubrovnik, Crotia &#8211; just east of Italy on the coast. This shot of cut rock composed the windswept walls and turrets of Fort Bokar, standing high on the cliffs overlooking the Adriatic sea. True to the look and feel of the stonework, the walls of Fort Bokar surrounding [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kataklyzm.wordpress.com&amp;blog=12734498&amp;post=494&amp;subd=kataklyzm&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Another photo from Italy. Actually, make that Dubrovnik, Crotia &#8211; just east of Italy on the coast. This shot of cut rock composed the windswept walls and turrets of Fort Bokar, standing high on the cliffs overlooking the Adriatic sea. True to the look and feel of the stonework, the walls of Fort Bokar surrounding Old Town Dubrovnik were erected in the 14th century. Just across the harbor, high atop a sheer cliff, stands Fort Lovrijenac erected in 1038. This shot is of the 14th century work and provides a classic example of well preserved and well maintained medieval stonework.</p>
<p>Feel free to download and use these textures as you see fit – just do   me a favor and refer your friends here if you get the chance.</p>
<p>The full size image is available as Cut Stone.jpg from the box.net widget in  the sidebar. Or see all files   available for download and grab them from  <a href="http://www.box.net/shared/g5j3bf61uo">here</a>.</p>
<p><a href="http://kataklyzm.files.wordpress.com/2010/08/cut-stone.jpg"><img class="aligncenter size-full wp-image-495" title="Cut Stone" src="http://kataklyzm.files.wordpress.com/2010/08/cut-stone.jpg?w=600&#038;h=398" alt="" width="600" height="398" /></a></p>
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