Have you ever played with one of those great narrative DMs? The kind that describes in detail the visceral impact of your crit or the humiliating consequences of that fumble? It’s a rare trait and if you are that kind of DM, you probably don’t need any help. But if you’re not, there are two simple tools that can take you one giant leap forward in becoming ‘that’ kind of DM.
The tools? The GameMastery Critical Hit Deck and Critical Fumble Deck. I own both of these 52 card decks and they are flat out awesome. These came out when 3E was all the rage, but are general enough that they can be applied to just about any version of D&D.
Critical Hit Deck: Each card describes four different effects depending on the type of damage inflicted (Bludgeoning, Piercing, Slashing, Magic). Each has associated flavor text (e.g., Roundhouse, Nailed in Place, Disembowel, Combustion) and suggested impacts – either additional damage or other effects. For example, “Nailed in Place” prohibits the target from moving until a save is made. The deck also comes with a couple of bonus cards that describe various optional rules for using the cards in your game – though I’m not sure how practical applying multiple cards to a single attack would be (the optional rules suggest this for high damage weapons). Otherwise, high production value, quality cards, and a flying decapitated head of an orc on the back of each card – what’s not to love?
Critical Fumble Deck: Each card describes four different effects depending on the type of damage inflicted (Melee, Ranged, Natural, Magic). Each has associated flavor text (e.g., Attack the Darkness, You’ll Shoot Your Eye Out, Stop Hitting Yourself, Weak-minded Fool) and suggested consequence. For example, “Too Much Stuff!” results in you getting tangled up in your own gear until you spend a standard action to free yourself. As with the Hit Deck, these cards are fantastic in quality and have a bloody d20 on the back – rolled to a ’1′ of course. In addition to the optional rules, this deck comes with a new weapon ability ‘Sure Grip’ to help avoid the consequences of a fumble and a couple of new spells to promote fumbles. Just think of the look on your player’s faces when you pop this out the first time and then give them the option to lay it down on their own foes – priceless.
All told, I think these decks are a great value and well worth the $11 or so that they cost. Need more info? In addition to his normal witty repartee, Gamer Bling has a great statistical run down on these products at…
http://gamerbling.wordpress.com/gm-tools/critical-hit-fumble-decks/
Enjoy!
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